I am a 3D artist with a passion for environmental storytelling. I currently manage a team of artists and contribute to maps for an upcoming FPS title, and recently finished my Bachelor's Degree at the University of Idaho. I also have experience with VR storytelling and multiplayer social space design.
I manage a team of artists from around the world and help to produce the art for Cold Comfort. The game is being developed in Unreal Engine 4, and I am actively producing for our Seneca map.
Created models and textures for medical and automotive visualizations. Also contributed to final video editing.