Jacob Waggoner
Jacob Waggoner
3D Environment Artist
Boise, United States of America

About

I am a 3D artist with a passion for environmental storytelling. I currently manage a team of artists and contribute to maps for an upcoming FPS title, and recently finished my Bachelor's Degree at the University of Idaho. I also have experience with VR storytelling and multiplayer social space design.

Skills

Environment Design3D ModelingEnvironment ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

  • Cc
    • Video Game
      Cold Comfort
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Gamma Minus

Experience

  • Lead 3D Artist at Gamma Minus
    Remote, United States of America
    January 2018 - Present

    I manage a team of artists from around the world and help to produce the art for Cold Comfort. The game is being developed in Unreal Engine 4, and I am actively producing for our Seneca map.

  • Contract 3D Artist at Tinkertoo
    Moscow, ID, United States of America
    January 2017 - March 2018

    Created models and textures for medical and automotive visualizations. Also contributed to final video editing.